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59 records match your query.
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Author / WWW Name / Download Plugin Type
Sim Ops Studios, Inc. Wild Pockets Exporter v1.0
1.55 MB
Import / Export
Compiled / Description
11.07.2009

This plugin lets you export your models from Max to Wild Pockets, a software service that lets you create 3D content that can be enjoyed through any compatible browser. Additional plugin features include:
- Textures and models are automatically packaged together during export
- Direct export of bump / normal maps without manual intervention
- Support for collision editing
- Lets you control physics properties and other game behaviors
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Author / WWW Name / Download Plugin Type
Crytek GmbH CryENGINE2 Exporter v1.5
54.8 MB
Import / Export
Compiled / Description
27.04.2009

The plugin is part of the Crysis MOD SDK v1.5, and lets you export scene information from Max to the proprietary CryENGINE2 formats, as used in Crysis. It allows you to export the following types of information:
- Bone animation and Biped data (*.CAF files)
- Geometric information (*.CGF or *.CGA files)
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Author / WWW Name / Download Plugin Type
Autodesk, Inc. Crosswalk v3.3
47.4 MB
Import / Export
Compiled / Description
24.04.2009

Crosswalk was originally a Softimage initiative to help transfer XSI content in and out of Max and Maya pipelines using the latest dotXSI, COLLADA, and FBX standards. Crosswalk for Max is optimized for dotXSI version 6.0, enabling Max to read the dotXSI format using the plugin. Max doesn't need to be installed on the same system as XSI to enable data transfer.
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Author / WWW Name / Download Plugin Type
tazpn NIF Import / Export v3.4.2.4632
7.26 MB
Import / Export
Compiled / Description
05.04.2009

Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine.The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes.
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Author / WWW Name / Download Plugin Type
Feeling Software Inc. ColladaMax v3.05C
4.42 MB
Import / Export
Compiled / Description
15.12.2008

ColladaMax is a COLLADA importer and exporter plugin for Max. It supports all COLLADA 1.41 core features (e.g. animation and skinning) and a subset of ColladaFX. There is no support for ColladaPhysics at the moment. Backward compatibility is also considered important: COLLADA 1.3 documents can generally be imported without problem, and it is planned to continue supporting older versions.

The official COLLADA web site is here.
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Author / WWW Name / Download Plugin Type
mofo Xporter v1.22
1.33 MB
Import / Export
Compiled / Description
12.08.2008

This plugin enables X-File import and export in Max. It also exports animated meshes.
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Author / WWW Name / Download Plugin Type
GuruWare gw::PlyImp v0.96b
751 KB
Import / Export
Compiled / Description
16.05.2008

Imports files in the Stanford University PLY file format.
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Author / WWW Name / Download Plugin Type
Randall Hand PLY File Importer v1.0
26.5 KB
Import / Export
Compiled / Description
21.04.2008

This plugin enables import of Stanford PLY models into Max, handling both Binary and ASCII PLY types. Unlike the PLY import plugin from HabWare for Max 8, the memory leaks have been fixed and now several hundred PLY files can be imported at a time without incident.
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Author / WWW Name / Download Plugin Type
Crytek GmbH CryENGINE2 Exporter v1.2
417 MB
Import / Export
Compiled / Description
07.03.2008

Exports scene information from Max to the proprietary CryENGINE2 formats, as used in Crysis. It allows you to export the following types of information:
- Bone animation and Biped data (*.CAF files)
- Geometric information (*.CGF or *.CGA files)

The plugins are part of the Crysis MOD SDK v1.2, which is over 400 MB in size
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Author / WWW Name / Download Plugin Type
Christoph Kubisch F3D Exporter v1.8
2.73 MB
Import / Export
Compiled / Description
13.11.2007

Enables Max to export F3D and MA files for use with Luxinia, an easy-to-use 3D engine. F3D files support multiple meshes, helper objects, skinned/physiqued objects and multi-materials. MA files are for animations, exporting animation keys with an optional snapshot every 'nth' frame.

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